![]() Learn about design principles outside of games."Having other skills to fall back on, at least in the short term, is always good." "And secondly, the games industry is tough to get into," he adds. Ollie Hind, lead designer at Jagex, has a computer science degree and decided to go this route for two reasons, the first being that technical skills are "a massive bonus" for a designer. You will find free engines and resources online to create your own games, or you can do more technical university courses such as computer science or engineering." "It is important, however, to have practical skills, not just formal education. "Having a degree in game design gives a good foundation and can provide a foot in the door when it comes to applying for roles," Dey says. "It is important to have practical skills, not just formal education" Having a solid technical background is important for a game designer, but that doesn't need to come through formal game design training specifically. You don't need to study game design specifically.However, it would be remiss of me not to acknowledge my privilege: higher education is expensive and there's no guarantee of a job at the end of it." "As a result, having tuition felt like the most sensible way to go about learning how to make games. "I have dyslexia and often need technical things explained to me in several ways," she says. ![]() She chose formal training due to feeling overwhelmed by the sheer volume of information available online. State of Play game designer Daisy Fernandez has an MA in Game Design and Development from the National Film and Television School. I took an additional year studying game design and my career began shortly afterwards." "Following that, I studied computer science in university and while in my final year I discovered a game design course at another university. "I started taking programming lessons in high school when I was 15," she says. ![]() There's a wide array of education options for anyone wishing to become a game designer, but Joy Dey, senior game designer at Creative Assembly, followed a more traditional path.
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