![]() But that’s one good point in its corner, especially because Dear Esther is meant to be an incredibly immersive experience. Just because it looks nice doesn’t mean it’s automatically a good game. ![]() The graphics on Final Fantasy XIII were outright gorgeous and breathtaking, and I hated the game more and more with each passing minute. That being said, I have a mantra: “Good graphics do not a good game make.” My favorite game of all time is Sonic Adventure 2, and man, dose polygons. The final product, I believe, is used on Unity, which is pretty common among the indie developing scene. It’s stunning what they were able to push the many engines they ended up porting the games through. It’s here where I found it and went, huh, well, let’s give it a shot.įirst off, the graphics are gorgeous. As recently as last year, it made its way to the current-gen consoles, both on PS4 and XBox One. ![]() In another tactic, they turned to the Indie Fund for help, and were able to pay the company back in the first few hours after the game’s initial remastered release on Steam in 2012. Upon wanting to make a remastered version, the University this British game studio had relied upon for funding for the first mod refused them funding for the remaster. It was generally well-liked and received, although there were many bugs reported, such as glitches in moving around the terrain (being stuck on items, having the game lag or freeze, and poor level design with an incredibly barren landscape). But back to the first experiment of TCR’s.ĭear Esther, piggybacking a bit off of what I talked about in Submerged, was originally a Half Life 2 PC mod. This last one surprised me I quite enjoyed Everybody’s Gone and plan on replaying it as I see it as a game with much to explore and offer, as well as having very likable characters, a mysterious but cohesive plot, and gorgeous scenery. There are some games that make you want to kick back and have a drink after you’ve finished, and then there’s some games that just make you want to drink.ĭear Esther is made by The Chinese Room, also known for working on Amnesia: A Machine for Pigs and partnering to work with Santa Monica Studio to make Everybody’s Gone to the Rapture.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |